So my big idea kind of worked… kind of. I didn’t time the game particularly well and it turned out that not all my players were acting with all the information to hand…oops. I wasn’t really expecting to have six players to be honest but then I was expecting a more Valentinesy feel from the games on offer today. Still there were some good bits, plus I got to remember why I usually do combat with die rolls as opposed to the duelling system.
Oh well, I know what I need to work on as a GM, timing and how players are actually likely to react. I don’t know that I’m great at running one shots to be honest, I like taking my time over things. I need to run more.